edoc

Browse by Basel Contributors ID

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Date | Item Type | Refereed | No Grouping
Jump to: 2019 | 2018 | 2017 | 2016 | 2015 | 2013

2019

Brühlmann, Florian. Understanding and improving subjective measures in human-computer interaction. 2019, Doctoral Thesis, University of Basel, Faculty of Psychology.

2018

Brühlmann, Florian and Vollenwyder, Beat and Opwis, Klaus and Mekler, Elisa D.. (2018) Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI). In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York, NY, USA.

Pimmer, Christoph and Brühlmann, Florian and Odetola, Titilayo Dorothy and Dipeolu, Oluwafemi and Gröhbiel, Urs and Ajuwon, Ademola J.. (2018) Instant messaging and nursing students` clinical learning experience. Nurse Education Today, 64. pp. 119-124.

Vollenwyder, Beat and Schneider, Andrea and Krueger, Eva and Brühlmann, Florian and Opwis, Klaus and Mekler, Elisa D.. (2018) How to use plain and easy-to-read language for a positive user experience on websites. In: Proceedings of the 16th International Conference Computers Helping People with Special Needs (ICCHP 2018). Heidelberg, pp. 514-522.

Law, Effie L. -C. and Brühlmann, Florian and Mekler, Elisa D.. (2018) Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice. In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. New York, pp. 257-270.

Brühlmann, Florian and Mekler, Elisa D.. (2018) Surveys in Games User Resarch. In: Games User Research. Oxford, UK, pp. 141-162.

2017

Mekler, Elisa D. and Brühlmann, Florian and Tuch, Alexandre N. and Opwis, Klaus. (2017) Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior, 71. pp. 525-534.

Petralito, Serge and Brühlmann, Florian and Iten, Glena and Mekler, Elisa D. and Opwis, Klaus. (2017) A good reason to die: How avatar death and high challenges enable positive experiences? In: Proceedings of the 35rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2017), CHI 2017, May 6–11, 2017, Denver, CO, USA. pp. 5087-5097.

2016

Bargas-Avila, Javier A. and Brühlmann, Florian. (2016) Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS). International Journal of Human-Computer Studies, 86. pp. 1-10.

2015

Brühlmann, Florian and Schmid, Gian-Marco. (2015) How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires. In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. New York, pp. 1181-1186.

2013

Mekler, Elisa D. and Brühlmann, Florian and Opwis, Klaus and Tuch, Alexandre N.. (2013) Disassembling gamification: the effects of points and meaning on user motivation and performance. In: CHI '13 extended abstracts on human factors in computing systems, CHI '13. New York, pp. 1137-1142.

Mekler, Elisa D. and Brühlmann, Florian and Opwis, Klaus and Tuch, Alexandre N.. (2013) Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. In: Gamification 2013 : proceedings of the first international conference on gameful design, research, and applications. pp. 66-73.