Browse by Basel Contributors ID
Aeschbach, Lena Fanya and Opwis, Klaus and Brühlmann, Florian. (2022) Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media. Frontiers in Virtual Reality, 3. 01-14. Memeti, Zgjim and Brühlmann, Florian and Perrig, Sebastian A. C.. (2022) LoL, Why Do You Even Play? Validating the Motives for Online Gaming Questionnaire in the Context of League of Legends. In: CHI PLAY '22 : Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. New York, pp. 81-86. von Felten, Nick and Brühlmann, Florian and Perrig, Sebastian A. C.. (2022) Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players. In: CHI PLAY '22 : Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. New York, pp. 44-50. Aeschbach, Lena Fanya and Perrig, Sebastian A. C. and Weder, Lorena and Opwis, Klaus and Brühlmann, Florian. (2021) Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY. Proc. ACM Hum.-Comput. Interact., 5 (CHI PLAY). pp. 1-21. Kayser, Dominik and Perrig, Sebastian Andrea Caesar and Brühlmann, Florian. (2021) Measuring Players' Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ. In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. New York, pp. 158-162. Pimmer, Christoph and Brühlmann, Florian and Odetola, Titilayo Dorothy and Dipeolu, Oluwafemi and Oluwasola, Olusola and Jäger, Janine and J. Ajuwon, Ademola. (2021) WhatsApp for mobile learning. Effects on knowledge, resilience and isolation in the school-to-work transition. The Internet and higher education, 50. p. 100809. Brühlmann, Florian and Petralito, Serge and Aeschbach, Lena F. and Opwis, Klaus. (2020) The quality of data collected online: An investigation of careless responding in a crowdsourced sample. Methods in Psychology, 2. p. 100022. Brühlmann, Florian and Petralito, Serge and Rieser, Denise C. and Aeschbach, Lena F. and Opwis, Klaus. (2020) TrustDiff: Development and Validation of a Semantic Differential for User Trust on the Web. Journal of Usability Studies, 16 (1). pp. 29-48. Vollenwyder, Beat and Buchmüller, Esther and Trachsel, Christian and Opwis, Klaus and Brühlmann, Florian. (2020) My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments. In: Computers Helping People with Special Needs. Cham, pp. 10-18. Vollenwyder, Beat and Opwis, Klaus and Brühlmann, Florian. (2020) How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities. In: Computers Helping People with Special Needs. 17th International Conference, ICCHP 2020, Lecco, Italy, September 9–11, 2020, Proceedings, Part I. Cham, pp. 294-302. Brühlmann, Florian and Baumgartner, Philipp and Wallner, Günter and Kriglstein, Simone and Mekler, Elisa D.. (2020) Motivational Profiling of League of Legends Players. Frontiers in Psychology, 11. p. 1307. Buttrick, Nicholas R. and Aczel, Balazs and Aeschbach, Lena F. and Bakos, Bence E. and Brühlmann, Florian and Claypool, Heather M. and Hüffmeier, Joachim and Kovacs, Marton and Schuepfer, Kurt and Szecsi, Peter and Szuts, Attila and Szöke, Orsolya and Thomae, Manuela and Torka, Ann-Kathrin and Walker, Ryan J. and Wood, Michael J.. (2020) Many Labs 5: Registered Replication of Vohs and Schooler (2008), Experiment 1. Advances in Methods and Practices in Psychological Science, 3 (3). pp. 429-438. Ebersole, Charles R. and Mathur, Maya B. and Baranski, Erica and Bart-Plange, Diane-Jo and Buttrick, Nicholas R. and Chartier, Christopher R. and Corker, Katherine S. and Corley, Martin and Hartshorne, Joshua K. and IJzerman, Hans and Lazarević, Ljiljana B. and Rabagliati, Hugh and Ropovik, Ivan and Aczel, Balazs and Aeschbach, Lena F. and Andrighetto, Luca and Arnal, Jack D. and Arrow, Holly and Babincak, Peter and Bakos, Bence E. and Baník, Gabriel and Baskin, Ernest and Belopavlović, Radomir and Bernstein, Michael H. and Białek, Michał and Bloxsom, Nicholas G. and Bodroža, Bojana and Bonfiglio, Diane B. V. and Boucher, Leanne and Brühlmann, Florian and Brumbaugh, Claudia C. and Casini, Erica and Chen, Yiling and Chiorri, Carlo and Chopik, William J. and Christ, Oliver and Ciunci, Antonia M. and Claypool, Heather M. and Coary, Sean and Čolić, Marija V. and Collins, W. Matthew and Curran, Paul G. and Day, Chris R. and Dering, Benjamin and Dreber, Anna and Edlund, John E. and Falcão, Filipe and Fedor, Anna and Feinberg, Lily and Ferguson, Ian R. and Ford, Máire and Frank, Michael C. and Fryberger, Emily and Garinther, Alexander and Gawryluk, Katarzyna and Ashbaugh, Kayla and Giacomantonio, Mauro and Giessner, Steffen R. and Grahe, Jon E. and Guadagno, Rosanna E. and Hałasa, Ewa and Hancock, Peter J. B. and Hilliard, Rias A. and Hüffmeier, Joachim and Hughes, Sean and Idzikowska, Katarzyna and Inzlicht, Michael and Jern, Alan and Jiménez-Leal, William and Johannesson, Magnus and Joy-Gaba, Jennifer A. and Kauff, Mathias and Kellier, Danielle J. and Kessinger, Grecia and Kidwell, Mallory C. and Kimbrough, Amanda M. and King, Josiah P. J. and Kolb, Vanessa S. and Kołodziej, Sabina and Kovacs, Marton and Krasuska, Karolina and Kraus, Sue and Krueger, Lacy E. and Kuchno, Katarzyna and Lage, Caio Ambrosio and Langford, Eleanor V. and Levitan, Carmel A. and de Lima, Tiago Jessé Souza and Lin, Hause and Lins, Samuel and Loy, Jia E. and Manfredi, Dylan and Markiewicz, Łukasz and Menon, Madhavi and Mercier, Brett and Metzger, Mitchell and Meyet, Venus and Millen, Ailsa E. and Miller, Jeremy K. and Montealegre, Andres and Moore, Don A. and Muda, Rafał and Nave, Gideon and Nichols, Austin Lee and Novak, Sarah A. and Nunnally, Christian and Orlić, Ana and Palinkas, Anna and Panno, Angelo and Parks, Kimberly P. and Pedović, Ivana and Pękala, Emilian and Penner, Matthew R. and Pessers, Sebastiaan and Petrović, Boban and Pfeiffer, Thomas and Pieńkosz, Damian and Preti, Emanuele and Purić, Danka and Ramos, Tiago and Ravid, Jonathan and Razza, Timothy S. and Rentzsch, Katrin and Richetin, Juliette and Rife, Sean C. and Rosa, Anna Dalla and Rudy, Kaylis Hase and Salamon, Janos and Saunders, Blair and Sawicki, Przemysław and Schmidt, Kathleen and Schuepfer, Kurt and Schultze, Thomas and Schulz-Hardt, Stefan and Schütz, Astrid and Shabazian, Ani N. and Shubella, Rachel L. and Siegel, Adam and Silva, Rúben and Sioma, Barbara and Skorb, Lauren and de Souza, Luana Elayne Cunha and Steegen, Sara and Stein, L. A. R. and Sternglanz, R. Weylin and Stojilović, Darko and Storage, Daniel and Sullivan, Gavin Brent and Szaszi, Barnabas and Szecsi, Peter and Szöke, Orsolya and Szuts, Attila and Thomae, Manuela and Tidwell, Natasha D. and Tocco, Carly and Torka, Ann-Kathrin and Tuerlinckx, Francis and Vanpaemel, Wolf and Vaughn, Leigh Ann and Vianello, Michelangelo and Viganola, Domenico and Vlachou, Maria and Walker, Ryan J. and Weissgerber, Sophia C. and Wichman, Aaron L. and Wiggins, Bradford J. and Wolf, Daniel and Wood, Michael J. and Zealley, David and Žeželj, Iris and Zrubka, Mark and Nosek, Brian A.. (2020) Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention to Increase Replicability. Advances in Methods and Practices in Psychological Science, 3 (3). pp. 309-331. Pimmer, Christoph and Brühlmann, Florian and Odetola, Titilayo Dorothy and Oluwasola, Deborah Olusola and Dipeolu, Oluwafemi and Ajuwon, Ademola J.. (2019) Facilitating professional mobile learning communities with instant messaging. Computers & education, 128. pp. 102-112. Brühlmann, Florian. Understanding and improving subjective measures in human-computer interaction. 2019, Doctoral Thesis, University of Basel, Faculty of Psychology. Vollenwyder, Beat and Iten, Glena H. and Brühlmann, Florian and Opwis, Klaus and Mekler, Elisa D.. (2019) Salient beliefs influencing the intention to consider Web Accessibility. Computers in Human Behavior, 92. pp. 352-360. Brühlmann, Florian and Vollenwyder, Beat and Opwis, Klaus and Mekler, Elisa D.. (2018) Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI). In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York, NY, USA. Pimmer, Christoph and Brühlmann, Florian and Odetola, Titilayo Dorothy and Dipeolu, Oluwafemi and Gröhbiel, Urs and Ajuwon, Ademola J.. (2018) Instant messaging and nursing students` clinical learning experience. Nurse Education Today, 64. pp. 119-124. Vollenwyder, Beat and Schneider, Andrea and Krueger, Eva and Brühlmann, Florian and Opwis, Klaus and Mekler, Elisa D.. (2018) How to use plain and easy-to-read language for a positive user experience on websites. In: Proceedings of the 16th International Conference Computers Helping People with Special Needs (ICCHP 2018). Heidelberg, pp. 514-522. Law, Effie L. -C. and Brühlmann, Florian and Mekler, Elisa D.. (2018) Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice. In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. New York, pp. 257-270. Brühlmann, Florian and Mekler, Elisa D.. (2018) Surveys in Games User Resarch. In: Games User Research. Oxford, UK, pp. 141-162. Mekler, Elisa D. and Brühlmann, Florian and Tuch, Alexandre N. and Opwis, Klaus. (2017) Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior, 71. pp. 525-534. Petralito, Serge and Brühlmann, Florian and Iten, Glena and Mekler, Elisa D. and Opwis, Klaus. (2017) A good reason to die: How avatar death and high challenges enable positive experiences? In: Proceedings of the 35rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2017), CHI 2017, May 6–11, 2017, Denver, CO, USA. pp. 5087-5097. Brühlmann, Florian and Schmid, Gian-Marco and Mekler, Elisa D.. (2016) Online Playtesting With Crowdsourcing: Advantages and Challenges. Bargas-Avila, Javier A. and Brühlmann, Florian. (2016) Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS). International Journal of Human-Computer Studies, 86. pp. 1-10. Brühlmann, Florian and Schmid, Gian-Marco. (2015) How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires. In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. New York, pp. 1181-1186. Mekler, Elisa D. and Brühlmann, Florian and Opwis, Klaus and Tuch, Alexandre N.. (2013) Disassembling gamification: the effects of points and meaning on user motivation and performance. In: CHI '13 extended abstracts on human factors in computing systems, CHI '13. New York, pp. 1137-1142. Mekler, Elisa D. and Brühlmann, Florian and Opwis, Klaus and Tuch, Alexandre N.. (2013) Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. In: Gamification 2013 : proceedings of the first international conference on gameful design, research, and applications. pp. 66-73. |