Online Playtesting With Crowdsourcing: Advantages and Challenges

Brühlmann, Florian and Schmid, Gian-Marco and Mekler, Elisa D.. (2016) Online Playtesting With Crowdsourcing: Advantages and Challenges.

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Official URL: http://edoc.unibas.ch/43799/

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Answering important design questions and delivering actionable insights within a couple of days is invaluable. Traditional playtests are often time consuming, expensive and deliver insights based on only a small sample of participants. Crowdsourced playtests may deliver comparable quality of feedback with less resources. However, several aspects have to be considered in order to receive meaningful and actionable results. Based on our experience, we provide five recommendations to ensure data quality and prevent fraud. Taken together, this suggests that crowd-sourced playtesting is a promising alternative for indie, non-profit and academic Games User Research.
Faculties and Departments:07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis)
UniBasel Contributors:Mekler, Elisa D and Brühlmann, Florian and Schmid, Gian-Marco
Item Type:Working Paper
Publisher:CHI 2016 Workshop: Lightweight Games User Research for Indies and Non-Profit Organizations
Number of Pages:4
Note:Publication type according to Uni Basel Research Database: Discussion paper / Internet publication
edoc DOI:
Last Modified:18 Jan 2021 14:08
Deposited On:08 Sep 2017 14:51

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