edoc

Browse by Basel Contributors ID

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Date | Item Type | Refereed | No Grouping

Article

Vollenwyder, Beat and Iten, Glena H. and Brühlmann, Florian and Opwis, Klaus and Mekler, Elisa D.. (2019) Salient beliefs influencing the intention to consider Web Accessibility. Computers in Human Behavior, 92. pp. 352-360.

Iten, Glena Helen and Troendle, Antonin and Opwis, Klaus. (2018) Aesthetics in Context - The Role of Aesthetics and Usage Mode for a Website's Success. Interacting with computers, 30 (2). pp. 133-149.

Iten, Glena H. and Bopp, Julia Ayumi and Steiner, Clemens and Opwis, Klaus and Mekler, Elisa D.. (2018) Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning. Computers in human behavior, 89. pp. 163-172.

Steinemann, Sharon T. and Iten, Glen H. and Opwis, Klaus and Forde, Seamus. F. and Frasseck, Lars and Mekler, Elisa D.. (2017) Interactive narratives affecting social change: A closer look at the relationship between interactivity and prosocial behavior. Journal of Media Psychology, 29. pp. 54-66.

Book

Iten, Glena Helen. (2015) Impact of visual simulations in statistics : the role of interactive visualizations in improving statistical knowledge. BestMasters. Wiesbaden.

Conference or Workshop Item

Iten, Glena H. and Steinemann, Sharon T. and Opwis, Klaus. (2018) Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Games. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.. New York.

Petralito, Serge and Brühlmann, Florian and Iten, Glena and Mekler, Elisa D. and Opwis, Klaus. (2017) A good reason to die: How avatar death and high challenges enable positive experiences? In: Proceedings of the 35rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2017), CHI 2017, May 6–11, 2017, Denver, CO, USA. pp. 5087-5097.

Iten, Glena and Steinemann, Sharon and Opwis, Klaus. (2017) To save or to sacrifice? Understanding meaningful choices in games. In: Proceedings of the 4rd Annual ACM SIGCHI Conference on Computer-Human Interaction in Play (CHI PLAY 2017). New York, pp. 495-502.

Iten, G. H. and Hübscher, R. and Heinz, S. and Opwis, K. and Stöcklin, M.. (2014) The impact of interactive visual simulations on learning statistics. In: CHI 2014, one of a CHInd : the 32nd Annual ACM Conference on Human Factors in Computing Systems ; extended abstracts ; Toronto, Canada, April 26-May 1, 2014. New York, NY, pp. 2251-2256.

Thesis

Iten, Glena H.. Understanding the impact of in-game choices on the experience of appreciation and real-life prosocial behavior. 2018, Doctoral Thesis, University of Basel, Faculty of Psychology.