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Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Games.

Iten, Glena H. and Steinemann, Sharon T. and Opwis, Klaus. (2018) Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Games. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.. New York.

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Official URL: https://edoc.unibas.ch/66738/

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Abstract

The potential of narrative-rich games to impact emotions, attitudes, and behavior brings with it exciting opportunities and implications within both entertainment and serious game contexts. However, effects are not always consistent, potentially due to game choices not always being perceived as meaningful by the players. To examine these perceptual variations, we used a mixed-method approach. A qualitative study first investigated meaningful game choices from the players' perspectives. Building on the themes developed in this first study, a quantitative study experimentally examined the effect of meaningful game choices on player experiences of appreciation, enjoyment, and narrative engagement. Results highlight the importance of moral, social, and consequential characteristics in creating meaningful game choices, which positively affected appreciation. Meaningfulness of game choices may therefore be crucial for narrative-rich games and interactive narratives to impact players.
Faculties and Departments:07 Faculty of Psychology
07 Faculty of Psychology > Departement Psychologie
07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis)
UniBasel Contributors:Iten, Glena and Steinemann, Sharon and Opwis, Klaus
Item Type:Conference or Workshop Item, refereed
Conference or workshop item Subtype:Conference Paper
Publisher:ACM
Note:Publication type according to Uni Basel Research Database: Conference paper
Identification Number:
Last Modified:24 Jan 2019 11:45
Deposited On:24 Jan 2019 11:39

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