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Measuring Players' Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ

Kayser, Dominik and Perrig, Sebastian Andrea Caesar and Brühlmann, Florian. (2021) Measuring Players' Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ. In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. New York, pp. 158-162.

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Abstract

In this work, we explore the factorial structure of the Ubisoft Perceived Experience Questionnaire (UPEQ) and its correlation with game enjoyment. For this purpose, an online survey was conducted on the experience with the video game League of Legends. Three hundred and sixty-nine participants provided information about their in- and out-of-game demographics and rated their experience with the game using the UPEQ and the subscale Interest/Enjoyment from the Intrinsic Motivation Inventory. Using confirmatory and exploratory factor analysis, we found weaknesses in the 3-factor model of the UPEQ and propose a 6- or 7-factor structure as a basis for new research and improvement of the UPEQ. All materials are available on OSF: https://osf.io/6nhts/.
Faculties and Departments:07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis)
UniBasel Contributors:Brühlmann, Florian and Kayser, Dominik and Perrig, Sebastian A. C.
Item Type:Conference or Workshop Item, refereed
Conference or workshop item Subtype:Conference Paper
Publisher:Association for Computing Machinery
e-ISBN:978-1-4503-8356-1
Note:Publication type according to Uni Basel Research Database: Conference paper
Language:English
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Last Modified:11 Jul 2022 15:28
Deposited On:01 Jul 2022 13:13

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