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A Player-Centric Approach to Designing Spatial Skill Training Games

Wauck, Helen C. and Mekler, Elisa D. and Wai-Tat, Fu. (2019) A Player-Centric Approach to Designing Spatial Skill Training Games. In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems.. New York, pp. 1-13.

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Official URL: https://edoc.unibas.ch/73896/

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Abstract

Certain video games show promise as tools for training spa- tial skills, one of the strongest predictors of future success in STEM. However, little is known about the gaming pref- erences of those who would benefit the most from such interventions: low spatial skill students. To provide guidance on how to design training games for this population, we con- ducted a survey of 350 participants from three populations: online college-age, students from a low SES high school, and students from a high SES high school. Participants took a timed test of spatial skills and then answered questions about their demographics, gameplay habits, preferences, and mo- tivations. The only predictors of spatial skill were gender and population: female participants from online and low SES high school populations had the lowest spatial skill. In light of these findings, we provide design recommendations for game-based spatial skill interventions targeting low spatial skill students.
Faculties and Departments:07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis)
UniBasel Contributors:Mekler, Elisa D
Item Type:Conference or Workshop Item, refereed
Conference or workshop item Subtype:Conference Paper
Publisher:ACM
ISBN:978-1-4503-5970-2
Note:Publication type according to Uni Basel Research Database: Conference paper
Identification Number:
Last Modified:10 Mar 2020 16:33
Deposited On:10 Mar 2020 16:33

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