Wauck, Helen C. and Mekler, Elisa D. and Wai-Tat, Fu. (2019) A Player-Centric Approach to Designing Spatial Skill Training Games. In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems.. New York, pp. 1-13.
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Official URL: https://edoc.unibas.ch/73896/
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Abstract
Certain video games show promise as tools for training spa- tial skills, one of the strongest predictors of future success in STEM. However, little is known about the gaming pref- erences of those who would benefit the most from such interventions: low spatial skill students. To provide guidance on how to design training games for this population, we con- ducted a survey of 350 participants from three populations: online college-age, students from a low SES high school, and students from a high SES high school. Participants took a timed test of spatial skills and then answered questions about their demographics, gameplay habits, preferences, and mo- tivations. The only predictors of spatial skill were gender and population: female participants from online and low SES high school populations had the lowest spatial skill. In light of these findings, we provide design recommendations for game-based spatial skill interventions targeting low spatial skill students.
Faculties and Departments: | 07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis) |
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UniBasel Contributors: | Mekler, Elisa D |
Item Type: | Conference or Workshop Item, refereed |
Conference or workshop item Subtype: | Conference Paper |
Publisher: | ACM |
ISBN: | 978-1-4503-5970-2 |
Note: | Publication type according to Uni Basel Research Database: Conference paper |
Identification Number: | |
Last Modified: | 10 Mar 2020 16:33 |
Deposited On: | 10 Mar 2020 16:33 |
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