Mekler, Elisa D. and Brühlmann, Florian and Opwis, Klaus and Tuch, Alexandre N.. (2013) Disassembling gamification: the effects of points and meaning on user motivation and performance. In: CHI '13 extended abstracts on human factors in computing systems, CHI '13. New York, pp. 1137-1142.
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Official URL: http://edoc.unibas.ch/dok/A6124661
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Abstract
Interest in gamification is growing steadily. But as the underlying mechanisms of gamification are not well understood yet, a closer examination of a gamified activity’s meaning and individual game design elements may provide more insights. We examine the effects of points – a basic element of gamification, – and meaningful framing – acknowledging participants’ contribution to a scientific cause, – on intrinsic motivation and performance in an online image annotation task. Based on these findings, we discuss implications and opportunities for future research on gamification.
Faculties and Departments: | 07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis) |
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UniBasel Contributors: | Opwis, Klaus and Tuch, Alexandre N and Mekler, Elisa D and Brühlmann, Florian |
Item Type: | Conference or Workshop Item, refereed |
Conference or workshop item Subtype: | Conference Paper |
Publisher: | ACM |
ISBN: | 978-1-4503-1952-2 |
Note: | Publication type according to Uni Basel Research Database: Conference paper |
Language: | English |
Identification Number: | |
edoc DOI: | |
Last Modified: | 07 May 2018 09:00 |
Deposited On: | 13 Sep 2013 07:58 |
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