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ArticleIten, Glena H. and Bopp, Julia Ayumi and Steiner, Clemens and Opwis, Klaus and Mekler, Elisa D.. (2018) Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning. Computers in human behavior, 89. pp. 163-172. Conference or Workshop ItemBopp, Julia Ayumi and Müller, Livia J. and Aeschbach, Lena Fanya and Opwis, Klaus and Mekler, Elisa D.. (2019) Exploring emotional attachment to game characters. In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. pp. 313-324. Bopp, Julia Ayumi and Opwis, Klaus and Mekler, Elisa D.. (2018) "An odd kind of pleasure": Differentiating emotional challenge in digital games. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York, pp. 1-12. Mekler, Elisa D. and Iacovides, Ioanna and Bopp, Julia Ayumi. (2018) A Game That Makes You Question... : Exploring the Role of Reflection for the Player Experience. In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. New York, pp. 315-327. Bopp, Julia Ayumi and Mekler, Elisa D. and Opwis, Klaus. (2016) Negative emotion, positive experience? Emotionally Moving Moments in Digital Games. In: Proceedings of the 34rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2016). New York, pp. 2996-3006. Bopp, Julia Ayumi and Mekler, Elisa D. and Opwis, Klaus. (2015) "It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences. In: CHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. New York, pp. 1193-1198. Working PaperMekler, Elisa D. and Bopp, Julia Ayumi. (2015) Exploring the False Affective Dichotomy in Games – Emotions and Meta-Emotions. |