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The Role of Gaming During Difficult Life Experiences

Iacovides, Ioanna and Mekler, Elisa D.. (2019) The Role of Gaming During Difficult Life Experiences. In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. pp. 1-12.

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Official URL: https://edoc.unibas.ch/73892/

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Abstract

HCI has become increasingly interested in the use of technology during difficult life experiences. Yet despite considerable popularity, little is known about how and why people engage with games in times of personal difficulty. Based on a qualitative analysis of an online survey (N=95), our findings indicate that games offered players much needed respite from stress, supported them in dealing with their feelings, facilitated social connections, stimulated personal change and growth, and provided a lifeline in times of existential doubt. However, despite an emphasis on gaming as being able to support coping in ways other activities did not, participants also referred to games as unproductive and as an obstacle to living well. We discuss these findings in relation to both coping process and outcome, while considering tensions around the potential benefits and perceived value of gaming.
Faculties and Departments:07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis)
UniBasel Contributors:Mekler, Elisa D
Item Type:Conference or Workshop Item, refereed
Conference or workshop item Subtype:Conference Paper
Publisher:ACM
e-ISBN:978-1-4503-5970-2
Note:Publication type according to Uni Basel Research Database: Conference paper
Identification Number:
Last Modified:11 Mar 2020 08:17
Deposited On:11 Mar 2020 07:58

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