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"It's Like I Would Die as Well": Gratifications of Fearful Game Experience

Endress, Sarah I. and Mekler, Elisa D. and Opwis, Klaus. (2016) "It's Like I Would Die as Well": Gratifications of Fearful Game Experience. In: CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. New York, NY, USA .

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Official URL: http://edoc.unibas.ch/44705/

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Abstract

Emotional game experiences have garnered increasing attention over the past few years, both from players and researchers. Previous research has not yet explored whether and what gratifications players derive from frightening game experiences. Interviews with eight players revealed several gratifications, including experiencing non-mundane negative emotions, overcoming emotional challenges and identification with the avatar. Although identification was regarded positively and amplified the emotional intensity of the frightening game experience, sometimes this close connection with the avatar almost became too intense. Based on these findings, we discuss opportunities for future research.
Faculties and Departments:07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis)
UniBasel Contributors:Opwis, Klaus and Mekler, Elisa D
Item Type:Conference or Workshop Item, refereed
Conference or workshop item Subtype:Conference Paper
Publisher:ACM
ISBN:978-1-4503-4458-6
Note:Publication type according to Uni Basel Research Database: Conference paper
Identification Number:
Last Modified:21 Nov 2017 14:55
Deposited On:21 Nov 2017 14:55

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