Informational vs. Controlling Gamification: A Study Design

Forde, Seamus F. and Mekler, Elisa D. and Opwis, Klaus. (2015) Informational vs. Controlling Gamification: A Study Design. In: CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. New York, pp. 517-522.

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Recent research suggests that gamification has the potential to increase intrinsic motivation, as well as decrease users’ intrinsic motivation. However, the understanding of why gamification sometimes is successful and other times not, is still not fully understood. One reason for this is that applied research has been lacking a theoretical foundation. Therefore, we are currently designing a study in which we examine the underlying psychological mechanisms on how gamification works. Based on self determination theory, in our approach we compare how autonomy, competence and intrinsic motivation differ between an informational and a controlling condition.
Faculties and Departments:07 Faculty of Psychology > Departement Psychologie > Society & Choice > Allgemeine Psychologie und Methodologie (Opwis)
UniBasel Contributors:Mekler, Elisa and Opwis, Klaus and Forde, Seamus
Item Type:Conference or Workshop Item, refereed
Conference or workshop item Subtype:Conference Paper
Note:Publication type according to Uni Basel Research Database: Conference paper
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Last Modified:10 Apr 2018 08:58
Deposited On:10 Apr 2018 08:58

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