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Items where contributor is "Steinemann, Sharon"

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Article

Steinemann, Sharon T. and Iten, Glen H. and Opwis, Klaus and Forde, Seamus. F. and Frasseck, Lars and Mekler, Elisa D.. (2017) Interactive narratives affecting social change: A closer look at the relationship between interactivity and prosocial behavior. Journal of Media Psychology, 29. pp. 54-66.

Conference or Workshop Item

Iten, Glena H. and Steinemann, Sharon T. and Opwis, Klaus. (2018) Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Games. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.. New York.

Lerch, Vanessa R. and Steinemann, Sharon T. and Opwis, Klaus. (2018) Understanding fitness app usage over time: Moving beyond the need for competence. In: Proceedings of the 36rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2018). New York, pp. 1-6.

Steinemann, Sharon and Geelan, Benjamin and de Salas, Kristy and Opwis, Klaus. (2017) Simple acts for a better world: A gameful system for prosocial behavior - Preliminary design and research plan. In: Proceedings of the 4rd Annual ACM SIGCHI Conference on Computer-Human Interaction in Play (CHI PLAY 2017).

Iten, Glena and Steinemann, Sharon and Opwis, Klaus. (2017) To save or to sacrifice? Understanding meaningful choices in games. In: Proceedings of the 4rd Annual ACM SIGCHI Conference on Computer-Human Interaction in Play (CHI PLAY 2017). New York, pp. 495-502.

Steinemann, Sharon T. and Mekler, Elisa D. and Opwis, Klaus. (2016) The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change. In: CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. New York, NY, USA , pp. 291-298.

Steinemann, Sharon T. and Mekler, Elisa D. and Opwis, Klaus. (2015) Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation. In: CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. New York, pp. 319-329.