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Items where contributor is "Iten, Glena"

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Article

Iten, Glena Helen and Troendle, Antonin and Opwis, Klaus. (2018) Aesthetics in Context - The Role of Aesthetics and Usage Mode for a Website's Success. Interacting with computers, 30 (2). pp. 133-149.

Iten, Glena H. and Bopp, Julia Ayumi and Steiner, Clemens and Opwis, Klaus and Mekler, Elisa D.. (2018) Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning. Computers in human behavior, 89. pp. 163-172.

Steinemann, Sharon T. and Iten, Glen H. and Opwis, Klaus and Forde, Seamus. F. and Frasseck, Lars and Mekler, Elisa D.. (2017) Interactive narratives affecting social change: A closer look at the relationship between interactivity and prosocial behavior. Journal of Media Psychology, 29. pp. 54-66.

Book

Iten, Glena Helen. (2015) Impact of visual simulations in statistics : the role of interactive visualizations in improving statistical knowledge. BestMasters. Wiesbaden.

Conference or Workshop Item

Iten, Glena H. and Steinemann, Sharon T. and Opwis, Klaus. (2018) Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Games. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.. New York.

Petralito, Serge and Brühlmann, Florian and Iten, Glena and Mekler, Elisa D. and Opwis, Klaus. (2017) A good reason to die: How avatar death and high challenges enable positive experiences? In: Proceedings of the 35rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2017), CHI 2017, May 6–11, 2017, Denver, CO, USA. pp. 5087-5097.

Iten, Glena and Steinemann, Sharon and Opwis, Klaus. (2017) To save or to sacrifice? Understanding meaningful choices in games. In: Proceedings of the 4rd Annual ACM SIGCHI Conference on Computer-Human Interaction in Play (CHI PLAY 2017). New York, pp. 495-502.

Iten, G. H. and Hübscher, R. and Heinz, S. and Opwis, K. and Stöcklin, M.. (2014) The impact of interactive visual simulations on learning statistics. In: CHI 2014, one of a CHInd : the 32nd Annual ACM Conference on Human Factors in Computing Systems ; extended abstracts ; Toronto, Canada, April 26-May 1, 2014. New York, NY, pp. 2251-2256.

Thesis

Iten, Glena H.. Understanding the impact of in-game choices on the experience of appreciation and real-life prosocial behavior. 2018, Doctoral Thesis, University of Basel, Faculty of Psychology.