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Items where contributor is "Mekler, Elisa D"

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2017

Petralito, Serge and Brühlmann, Florian and Iten, Glena and Mekler, Elisa D. and Opwis, Klaus. (2017) A good reason to die: How avatar death and high challenges enable positive experiences? In: Proceedings of the 35rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2017), CHI 2017, May 6–11, 2017, Denver, CO, USA. pp. 5087-5097.

2016

Bopp, Julia Ayumi and Mekler, Elisa D. and Opwis, Klaus. (2016) Negative emotion, positive experience? Emotionally Moving Moments in Digital Games. In: Proceedings of the 34rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2016). New York, pp. 2996-3006.

Müller, Livia J. and Mekler, Elisa D. and Opwis, Klaus. (2016) Hedonic Enjoyment And Personal Expressiveness In Positive User Experiences. In: Proceedings of the 34rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (Extended Abstracts CHI 2016). New York, 3166-3172 .

2014

Mekler, Elisa D. and Tuch, Alexandre N. and Martig, Anja Lea and Opwis, Klaus. (2014) A diary study exploring game completion and player experience. In: CHI PLAY 2014 : proceedings of the 2014 annual Symposium on Computer-Human Interaction in Play ; October 19-21, 2014, Toronto, ON, Canada. New York, S. 433-434.

Mekler, E. D. and Bopp, J. A. and Tuch, A. N. and Opwis, K.. (2014) A systematic review of quantitative studies on the enjoyment of digital entertainment games. In: CHI 2014, one of a CHInd ; The 32nd Annual ACM Conference on Human Factors in Computing Systems, conference proceedings, Toronto, Canada, April 26 - May 1. New York, NY, S. 927-936.

2013

Roth, S. P. and Tuch, A. N. and Mekler, E. D. and Bargas-Avila, J. A. and Opwis, K.. (2013) Location matters, especially for non-salient features – An eye-tracking study on the effects of web object placement on different types of websites. International Journal of Human-Computer Studies, Vol. 71, H. 3. S. 228-235.

Hug, M. and Suter, N. and Mekler, E. and Opwis, K.. (2013) Ads suit up! Effects of website and advertiser credibility on consumer responses to banners ads. In: CHI '13 extended abstracts on human factors in computing systems, CHI '13. New York, S. 1803-1808.

Mekler, Elisa D. and Brühlmann, Florian and Opwis, Klaus and Tuch, Alexandre N.. (2013) Disassembling gamification: the effects of points and meaning on user motivation and performance. In: CHI '13 extended abstracts on human factors in computing systems, CHI '13. New York, pp. 1137-1142.

Mekler, Elisa D. and Brühlmann, Florian and Opwis, Klaus and Tuch, Alexandre N.. (2013) Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. In: Gamification 2013 : proceedings of the first international conference on gameful design, research, and applications. pp. 66-73.