Items where contributor is "Mekler, Elisa D"
Mekler, Elisa D. and Tuch, Alexandre N. and Martig, Anja Lea and Opwis, Klaus. (2014) A diary study exploring game completion and player experience. In: CHI PLAY 2014 : proceedings of the 2014 annual Symposium on Computer-Human Interaction in Play ; October 19-21, 2014, Toronto, ON, Canada. New York, S. 433-434.
Mekler, E. D. and Bopp, J. A. and Tuch, A. N. and Opwis, K.. (2014) A systematic review of quantitative studies on the enjoyment of digital entertainment games. In: CHI 2014, one of a CHInd ; The 32nd Annual ACM Conference on Human Factors in Computing Systems, conference proceedings, Toronto, Canada, April 26 - May 1. New York, NY, S. 927-936.
Roth, S. P. and Tuch, A. N. and Mekler, E. D. and Bargas-Avila, J. A. and Opwis, K.. (2013) Location matters, especially for non-salient features – An eye-tracking study on the effects of web object placement on different types of websites. International Journal of Human-Computer Studies, Vol. 71, H. 3. S. 228-235.
Hug, M. and Suter, N. and Mekler, E. and Opwis, K.. (2013) Ads suit up! Effects of website and advertiser credibility on consumer responses to banners ads. In: CHI '13 extended abstracts on human factors in computing systems, CHI '13. New York, S. 1803-1808.
Mekler, E. and Brühlmann, F. and Opwis, K. and Tuch, A.. (2013) Disassembling gamification: the effects of points and meaning on user motivation and performance. In: CHI '13 extended abstracts on human factors in computing systems, CHI '13. New York, S. 1137-1142.
Mekler, E. and Brühlmann, F. and Opwis, K. and Tuch, A.. (2013) Do points, levels and leaderboards harm intrinsic motivation? : An empirical analysis of common gamification elements. In: Gamification 2013 : proceedings of the first international conference on gameful design, research, and applications. [S.l.], S. 66-73.