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Items where contributor is "Mekler, Elisa D"

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2017

Mekler, Elisa D. and Brühlmann, Florian and Tuch, Alexandre N. and Opwis, Klaus. (2017) Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior, 71. pp. 525-534.

Steinemann, Sharon T. and Iten, Glen H. and Opwis, Klaus and Forde, Seamus. F. and Frasseck, Lars and Mekler, Elisa D.. (2017) Interactive narratives affecting social change: A closer look at the relationship between interactivity and prosocial behavior. Journal of Media Psychology, 29. pp. 54-66.

Petralito, Serge and Brühlmann, Florian and Iten, Glena and Mekler, Elisa D. and Opwis, Klaus. (2017) A good reason to die: How avatar death and high challenges enable positive experiences? In: Proceedings of the 35rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2017), CHI 2017, May 6–11, 2017, Denver, CO, USA. pp. 5087-5097.

2016

Bopp, Julia Ayumi and Mekler, Elisa D. and Opwis, Klaus. (2016) Negative emotion, positive experience? Emotionally Moving Moments in Digital Games. In: Proceedings of the 34rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2016). New York, pp. 2996-3006.

Müller, Livia J. and Mekler, Elisa D. and Opwis, Klaus. (2016) Hedonic Enjoyment And Personal Expressiveness In Positive User Experiences. In: Proceedings of the 34rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (Extended Abstracts CHI 2016). New York, 3166-3172 .

Steinemann, Sharon T. and Mekler, Elisa D. and Opwis, Klaus. (2016) The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change. In: CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. New York, NY, USA , 291-298 .

Endress, Sarah I. and Mekler, Elisa D. and Opwis, Klaus. (2016) "It's Like I Would Die as Well": Gratifications of Fearful Game Experience. In: CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. New York, NY, USA .

Forde, Seamus F. and Mekler, Elisa D. and Opwis, Klaus. (2016) Informational, but not Intrinsically Motivating Gamification': Preliminary Findings. In: CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. New York, NY, USA , pp. 157-163.

2014

Mekler, Elisa D. and Tuch, Alexandre N. and Martig, Anja Lea and Opwis, Klaus. (2014) A diary study exploring game completion and player experience. In: CHI PLAY 2014 : proceedings of the 2014 annual Symposium on Computer-Human Interaction in Play ; October 19-21, 2014, Toronto, ON, Canada. New York, S. 433-434.

Mekler, E. D. and Bopp, J. A. and Tuch, A. N. and Opwis, K.. (2014) A systematic review of quantitative studies on the enjoyment of digital entertainment games. In: CHI 2014, one of a CHInd ; The 32nd Annual ACM Conference on Human Factors in Computing Systems, conference proceedings, Toronto, Canada, April 26 - May 1. New York, NY, pp. 927-936.

2013

Roth, S. P. and Tuch, A. N. and Mekler, E. D. and Bargas-Avila, J. A. and Opwis, K.. (2013) Location matters, especially for non-salient features – An eye-tracking study on the effects of web object placement on different types of websites. International Journal of Human-Computer Studies, Vol. 71, H. 3. S. 228-235.

Hug, M. and Suter, N. and Mekler, E. and Opwis, K.. (2013) Ads suit up! Effects of website and advertiser credibility on consumer responses to banners ads. In: CHI '13 extended abstracts on human factors in computing systems, CHI '13. New York, S. 1803-1808.

Mekler, Elisa D. and Brühlmann, Florian and Opwis, Klaus and Tuch, Alexandre N.. (2013) Disassembling gamification: the effects of points and meaning on user motivation and performance. In: CHI '13 extended abstracts on human factors in computing systems, CHI '13. New York, pp. 1137-1142.

Mekler, Elisa D. and Brühlmann, Florian and Opwis, Klaus and Tuch, Alexandre N.. (2013) Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. In: Gamification 2013 : proceedings of the first international conference on gameful design, research, and applications. pp. 66-73.