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Playing prosocial video games increases empathy and decreases schadenfreude

Greitemeyer, Tobias and Osswald, Silvia and Brauer, Markus. (2010) Playing prosocial video games increases empathy and decreases schadenfreude. Emotion, Vol. 10, H. 6. S. 796-802.

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Official URL: http://edoc.unibas.ch/dok/A6004516

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Abstract

Past research provided abundant evidence that exposure to violent video games increases aggressive tendencies and decreases prosocial tendencies. In contrast, research on the effects of exposure to prosocial video games has been relatively sparse. The present research found support for the hypothesis that exposure to prosocial video games is positively related to prosocial affect and negatively related to antisocial affect. More specifically, two studies revealed that playing a prosocial (relative to a neutral) video game increased interpersonal empathy and decreased reported pleasure at another's misfortune (i.e., schadenfreude). These results lend further credence to the predictive validity of the General Learning Model (Buckley ; Anderson, 2006) for the effects of media exposure on social tendencies.
Faculties and Departments:03 Faculty of Medicine > Bereich Medizinische Fächer (Klinik) > Kardiologie > Kardiologie Elektrophysiologie (Osswald)
03 Faculty of Medicine > Departement Klinische Forschung > Bereich Medizinische Fächer (Klinik) > Kardiologie > Kardiologie Elektrophysiologie (Osswald)
UniBasel Contributors:Osswald, Stefan
Item Type:Article, refereed
Bibsysno:Link to catalogue
Publisher:American Psychological Association
ISSN:1528-3542
Note:Publication type according to Uni Basel Research Database: Journal article
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Last Modified:24 May 2013 09:22
Deposited On:24 May 2013 09:13

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